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Final Fantasy XI Version Update Details

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Final Fantasy XI: Wings of the Goddess
Article Info
the 26th February 2008
by kula shakerz
Miscellaneous


As you might already know, Final Fantasy XI is getting yet another version update next month. Here are some new and exciting details about the changes that are scheduled.

Battle System Changes

Up until now, battle music would only be triggered when the player executes the "attack" command on an enemy. This has meant that battle music is not triggered when other commands, such as "magic," are used instead.

The development team has made considerations for battle music to be triggered based on factors such as distance from the enemy, and whether or not a party member is engaged in battle. However, it was raised that triggers that would cause unexpected and abrupt changes in BGM would not be well received by the players. Furthermore, depending on platform, sound playback can be a hardware intensive process. Frequent changes in music would result in lowered hardware performance, e.g. a delay in log messages. For these reasons, the battle music system has been left untouched until now.

For the next version update, however, the Square Enix programmers have been working hard to make improvements to the battle music system become reality. These adjustments should allow battle music to play if you are within the vicinity of a party member currently engaged with an enemy, even if you yourself have not executed the "attack" command. This way, even those who play with long range attack characters such as mages, will not have to miss out on an essential atmospheric element in the game.

A new text color will be added to monster names, in order to differentiate those that are engaged with an alliance member as opposed to those engaged with players from another party. The names of monsters being engaged by an alliance member will now be displayed as reddish-purple.

Until now, it has been possible to store character macro and marker data only on the hard disk drives of players' game machines. However, the next version update will make it possible to also store this data on PlayOnline's servers. Now you can enjoy the convenience of using your very own user-defined macros no matter where you go!

Fellow Changes

Magic and other abilities you use on party members will now also benefit the fellow you summoned.

Fellows will be able to use a greater variety of equipment.

Fellows will no longer use the following weapon skills: Spinning Attack, Cyclone, Circle Blade, Shockwave, Spinning Scythe, Earth Crusher.


Tags: Final Fantasy XI: Wings of the Goddess.

User Comments (5 latest)

by ryuzaki the 27th February 2008 at 03:28 AM
lol
I always wanted to play this game but my parents would have never agreed to pay monthly for a video game so I never got to. Now when I can pay for it, the game is showing its age *sigh*
Although I have really high expectations for Square's Nex-Gen MMO ^_^

by kweh the 28th February 2008 at 05:26 AM
Let's hope that Square's next MMO is a bit cheaper. I don't see why you should pay full price up front for an MMO when they will keep on milking you with subscription fees. Either lower the subscription fees or make the game free or as good as so that we don't end up spending more on one game than we do on our phone bills.

by Daedalus the 28th February 2008 at 08:27 AM
SE did horribly with FF12 from a gamers position. Its play is biased, its unlevel and uneven after 5years. Its engine is horrific and their PS2 agreement hurts the capacity of the game. The only thing SE got right was it addictiveness. That's why its a success, and why they made money out of it.

by kula shakerz the 28th February 2008 at 04:52 PM
Its FF11 not FF12 :p

by apokos the 3rd March 2008 at 10:13 AM
I dont think is aged. Its aged to the ones who played a log time ago. But its brand new (and still modern, or not-obsolete) to the newcomers.

and I couldnt agree more with the fees comment. Its pains my pocket to pay that every month.

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